All corresponding plugins and other elements (e.g., Houdini versions, if used in short, all third-party software needed for rendering the scene) for a given Project file must also be installed on all render clients.Server and render clients must have the same software versions.Render Client: The computer(s) to which the server sends render jobs via Team Render (this can be a regularly-installed version of Cinema 4D or a Team Render client installed via the installer).This can be a normal installed version of Cinema 4D or a Team Render server. Server: The computer from which the Team Render rendering is initiated.In the following description, numerous references are made to servers and render clients: Once the Project file has access to all textures/XRefs/Assets or other external files, they will automatically be distributed to all computers and rendering will begin. Done (note that the Projects/textures must first be distributed to the computers, which can take a while in some circumstances).Īll you have to do now is wait. Select the Team Render to Picture Viewer option from the main Render menu.The check box at the left of each computer must be enabled to use it for Team Render. Enter the Security Token (which can be defined individually for each computer) and click on OK. Right-click on the computers you want to use and select Verify. In the window that opens, all computers located within the local network will be displayed.Select the Team Render Machines command from the main Render menu.Make sure that the Enable Team Render option is enabled in the Preferences menu.Proceed as follows to render using Team Render: ![]() More information is available under The Team Render Server. If desired, a Team Render server can be started that makes the Team Render functions available per remote control via a website.
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